Stronghold Heaven: Stronghold Heaven. Strategy fans and castle builders rejoice, Firefly Studios has just announced the next entry in their legendary Stronghold series will be revealed at E3 2. Set to march across the Atlantic next week Stronghold Crusader 2 will be shown to press at E3, with the first screenshots and game trailer released to the public shortly after. Seeking to build upon the trademark gameplay of the original Stronghold Crusader, Firefly will be showing press the game. Stronghold Crusader 2 promises the original game. Since the launch of the first game more than 6 million Stronghold games have been sold and it.
Background and Personality: Nadina is a fiercely independent warrior from Hammerfel. She is an excellent fighter and natural killer, and because of this the Impiral.
Later this year the team plans to seek additional funds through game- focused crowd sourcing service Gambitious, with funding going towards polish, a closed backer- only beta and additional game content. More news and information on Stronghold Crusader 2 can be found at Stronghold. Crusader. 2. com and fans can help fund the latest crusade at Gambitious.
Follow @SHCrusader. Stronghold Crusader 2. About Firefly Studios. Firefly Studios is an independent PC game developer specialising in real- time strategy and MMO titles.
Formed in 1. 99. 9 by Simon Bradbury and Eric Ouellette, the company has brought to market a number of high profile and commercially successful strategy games, including the Stronghold series with lifetime sales of over five million. Firefly has offices in the UK and US. For more information please visit their website at www. Drivers Ed Evansville In here.
Twitter. About Gambitious. The first ever professional crowd funding platform made specifically for the games industry. Gambitious is a professional environment where game developers, their fans and serious investors can identify one and other and collaborate for mutual benefit. A combination of the donation based pre- sale model with an equity- based model, Gambitious allows more serious games investors to become equity partners, giving them a piece of the pie in the projects they decide to support.
The Gambitious management team harnesses the knowledge and expertise of its experienced staff of developers, producers, marketers and publishers to provide a filter for new game projects. Whether a project is proposed by a world- renowned team or an up- and- coming indie, the Gambitious team challenges them to think all the way through the process and present a real business case for bringing their project to market.###Trademarks are property of their respective owners.
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Wild Virginia is a grassroots, non-profit organization dedicated to preserving Virginia’s national forests through education and advocacy. The ACLU is the nation’s premiere organization dedicated to defending and expanding all civil liberties and civil rights in America. Our job is to conserve America's. Age of Empires II and its expansions give examples of: Adipose Rex: The King of the Regicide mode. Surprisingly, the king runs extraordinarily fast, being able to. SMART introduced the world’s first interactive whiteboard in 1991 and remains the global product category leader, providing easy-to-use, integrated products and. Age of Mythology Age of Mythology: The Titans Golden Gift Campaign New in the Extended Edition: Improved Visuals. Time of Day; Improved water; Shadows.
Age of Empires (video game)Age of Empires (Ao. E) is a history- based real- time strategyvideo game developed by Ensemble Studios and published by Microsoft. The game uses the Genie, a 2. D sprite- based game engine. The game allows the user to act as the leader of an ancient civilization by advancing it through four ages (the Stone, Tool, Bronze, and Iron Ages), gaining access to new and improved units with each advance. It was later ported to Pocket PCs with Windows, resulting in a version very similar to the PC game.
Originally touted as Civilization meets Warcraft, some reviewers felt that the game failed to live up to these expectations when it was released. Both the original Age of Empires and the expansion pack were later released as .
A sequel, Age of Empires II, was released in 1. Gameplay. To assure victory, the player must gather resources in order to pay for new units, buildings and more advanced technology. Resources must also be preserved, as no new resources become available as the game progresses, for example, trees that are cut down will not grow back. Each with individual sets of attributes, including a varying number of available technologies and units. Each civilization has technologies unique to them, so that no civilization possesses all the technologies possible within the game.
These are the Stone Age (Mesolithic/Nomad/Paleolithic), the Tool Age (Neolithic/Chalcolithic), the Bronze Age and the Iron Age. Advancement between ages is researched at the Town Center, and each advancement brings the player new technologies, weapons, and units. Campaigns are a collection of scenarios which are completed in a linear fashion. The campaigns follow the history of the Egyptian, Greek, Babylonian and Yamato civilizations; there's also a complete campaign specially made for the demo version that takes place in the Hittite Empire. Variations of random map, such as the resource- heavy . Because the network play is less sophisticated than that of modern games, lag and disconnections often occur. At that point, the Zone abandoned support of most CD- ROM games, including Age of Empires and Age of Empires II: The Age of Kings.
This tool is simpler and easier to learn than comparable editors used in more modern games, but it has fewer capabilities as a result. Ensemble Studios used the Scenario Builder to make the single- player campaigns which shipped with the retail game. Various unofficial sites exist where custom scenarios can be submitted and downloaded. In late 2. 00. 5, it was discovered that by modifying various data files, units present in the beta versions of the game could be made available in the editor.
Some obscure units include a spaceship and a hero that changes ownership when units move near it. Through data editing, the rules of unit placement can also be modified. This allows units to be placed on any terrain and on top of other units, which creates new possibilities for design.
Other significant discoveries include new terrain templates, a mode to triple each unit's hitpoints and a tool to edit map sizes. The civilizations are sorted into four distinct architectural styles, based on East Asian, Mesopotamian, Egyptian and Greek architecture, which determine their in- game appearance. As basic technology research is completed, more advanced technologies may become available. Some technologies are not available to certain civilizations. Villagers are the most basic units in Age of Empires. Their primary function is to collect resources, cutting down trees for wood, mining for stone and gold, and hunting, foraging, farming, or fishing to acquire food. Priests are non- combat units which can heal allied units or .
Infantry units, such as clubmen, swordsmen, and hoplites use melee combat to attack at short range. Mounted units include chariots, cavalry, and war elephants.
Archers, mounted or on foot, attack at range. Siege units are of two types: catapults and ballista.
Catapults hurl stones which generate blast damage, affecting all units in a small area, and are especially effective against buildings and groups of units. The ballista is less damaging against buildings and units, but it fires faster and is cheaper than the catapult. Nautical units often play a secondary role, but can be essential to victory.
Fishing boats are similar to villagers in that they can gather fish. Merchant ships trade resources from the stockpile and exchange it for gold at another player's dock, with the amount of gold earned being relative to the distance between both docks. Transport ships carry land units from one area of land to another. As well as attacking enemy ships, warships can be very effective in attacking land- based units close to the shoreline (because melee units cannot fight back).
Warships come either as galleys which fire arrows or triremes which launch bolts or boulders (very effective against buildings near the shoreline).